Learning Objectives
Participants in the Immersive Lab will work in interdisciplinary teams. They will experiment with VR & AR tools while visiting web3D. Through trial and error, using software such as Gravity Sketch, Quill, Blender, Adobe Aero & Unity, students will discover new spatial design possibilities and ways to tell immersive stories.
The participants will also learn the basic concepts of spatial and architectural design (immersion, illusion, presence, etc.) and will know how to transfer them to virtual or hybrid environments in order to create spatial experiences.
Content
In the first part, students are immersed in virtual and augmented reality and are introduced to new spatial storytelling methods, design software and game engines. In parallel, they will be given an introduction to architectural and game design theory on how to create interesting virtual spaces that are worth exploring. These principles are the result of recent studies and experiments on narrative architecture by HSLU CC Visual Narrative and other institutions.
In the second part, we will work in interdisciplinary groups to create immersive experiments with the design software & web3D platforms. Students apply iterative design and reflect on the results in the documentation known as the fail-blog. To learn from each other's experiences, the experiments will be presented in group discussions at regular intervals. There will be guest lecturers and critics from the VR industry.
In the third part, students create a spatial design project for AR with Adobe Aero or VR with web3D online platforms, immersive animation with Quill or a simple interactive XR application in Unity. The project can be individual or group work and will be a partly supervised self-study. The goal is to create an immersive experience that will be presented in the +Colabor-exhibition.
Course language
English
Lecturers
Christophe Merkle, Allison Crank, Markus Zank, Zoe Röellin, Janina Woods