Modultype: elective module
Modul ID: DK.BA_+FO_HCIL.25
ECTS: 3
Competences: Digitality, Explorative Research
Duration/Contact study
September 1 – 12, 2024
Lecture(s): Armin Egli and Flavio Lötscher
LEARNING OBJECTIVES
After completing this module, students will be able to design (digital) products that are well received by the target audience. By applying research and design methods, the focus is placed on people as users and their needs. Students can approach the needs, wishes and goals of users with empathy and creativity and (self-)critically analyse the findings and design suitable solutions.
CONTENT
The human-centred design process offers a toolbox of diverse methods that can be used in all phases of projects of all kinds (art, design, technology) and can make a project more targeted, more lively, more creative or, in short, more successful.
In this module, students work exploratively with methods from the fields of user research, design, user experience and usability and relate them to their creative practice and authorship, with the aim of evaluating and enriching a given project or designing a new project. Using methods such as user analyses, role playing, cultural probes, personas, design games and fast-n-easy prototyping, they playfully approach a user-centred understanding of design that is based on user experience, human-centred design and social science.
ENTRY REQUIREMENTS
No formal requirements. A concrete field of application or project is an advantage. The project can have both a digital and analogue character and come from art, design or technology. The module is in German.
ASSESSED ASSIGNMENT(S)
Prerequisite is at least 80% attendance and active participation in the module. Submission of a report on the studies conducted and digital prototypes (portfolio-like).
GRADING OF ASSESSED ASSIGNMENT(S)
1. evaluation of the choice and application of methods (appropriateness, creativity, self-critical evaluation and implementation of the results)
2. functional criteria of the design prototypes (e.g. commitment, comprehensibility, appropriateness to the target group)
3. comprehensibility, critical reflection and argumentative persuasiveness of the final report.
RECORD
The module offered a very practical and applied introduction to the topic of human-centred development of digital products. The students learnt about a toolbox of different methods that can be used in all phases of projects (art, design, technology). They designed a digital product from the first user dialogue to the tested hi-fi prototype.