Tobias
Kreienbühl
Tobias Kreienbühl
Kreienbühl Tobias HSLU I
Wissenschaftlicher Mitarbeiter
Biografie
Education
- Bachelor of Science in Computer Science Lucerne University of applied Sciences and Arts
- Master of Arts in Design with Major Digital Ideation Lucerne University of applied Sciences and Arts
Professional Activities
- System Technician, Project Manager, Software Developer, COSCOM GmbH, Switzerland
- Research Assistant with focus on VR/AR and Games, Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland (since 2018)
- Research Associate with focus on VR/AR and Games, Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland (since 2024)
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Fächer
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Game Developement
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Interaction for Virtual Reality
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Game Design
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Berufliche Kompetenzen
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Programming and Software Engineering
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3D Application Developement (Unity and Unreal)
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Developement for VR and AR
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3D Modeling and Texturing (Blender, Substance Painter, Substance Designer)
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Serious Games & Gamification
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Data Modelling / Databases
Forschungsprojekte
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Virtual Kids - Virtuelle Charaktere zur Verbesserung der Qualität von Kindesbefragungen
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Virtual and Augmented Reality Zentrum für KMU
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Virtuelles Lernen am GIBZ
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TRANSMIXR - Ignite the Immersive Media Sector by Enabling New Narrative Visions
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Fachdidaktische Kompetenzen von MINT-Lehrpersonen im Umgang mit digitalen Ressourcen
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MINT-Lernangebote aus der Medizin
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Akzeptanzstudie ITC Virtual Kids
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Digitalisierung Energiespiel Zernez
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Holodeck Luzern
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ITC – AR-Partizipation in der Stadtgestaltung
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Hybrid-Virtuelle Ausstellung Palacetine
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Recombination of Augmented and Physical Space
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VR Bees - The Serious Game for Beekeepers
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Stromkreise in Augmented Reality
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Atmungsgesteuerte Therapie-Spiele