The goals of serious games go beyond pure entertainment. They are about learning, education or awareness raising. This intensive course explores different game genres and their typical game mechanics and investigates their suitability for different serious use cases. After short theoretical inputs, you will form teams to develop paper prototypes for specific scenarios.
This will enhance your game design skills and allow you to gain new insights into different game mechanics by building and testing game prototypes with simple materials without being distracted by technology.
The program is designed for undergraduate students from the fields of Game Design, Game Development, Digital Ideation, Computer Science, Business Information Technology and similar fields of study.
Guests: various experts from industry and research partners
Arne Bezuijen, The Barn
Michèle Müller und/and Céline Neubig, Enigma Games
Ralf Mauerhofer, Koboldgames