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Immersive technologies are interdisciplinary in nature and therefore require a broad set of skills. For optimum results, different types of expertise must work in concert and intermesh. That is why we made sure the program content is just as varied.
In total, the BSc in Immersive Technologies is worth 180 ECTS credits. On the one hand, it will teach you the technical skills required to develop and implement convincing immersive applications, products and services. On the other, you will also gain a foundational understanding of adjacent subject areas.
You will acquire the necessary technological understanding and the technical skills to develop immersive applications for different industries.
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To be able to develop immersive applications, you first need to understand the needs, expectations and capabilities of their future users. That is why you will also study human-computer interaction in depth.
In addition to your technical implementation skills and knowledge in human-computer interaction design, you will also train your social and methodology skills and gain insight into other relevant fields.
In addition to the compulsory part of the curriculum, you will have the opportunity to choose from a pool of elective modules to explore specific aspects more deeply according to your personal interests.
What are ECTS credits? ECTS stands for European Credit Transfer System. ECTS credits are a unit of measurement for the period of study. Each education and training programme is allocated a certain number of ECTS credits, based on the average duration of the module's completion. One ECTS credit is equivalent to approximately 30 hours of work. ECTS enables the transparent recognition of academic achievements. A bachelor's degree is equivalent to 180 ECTS credits.
"I’m excited by applications that are close to us humans. In immersive technologies, translating the user requirements for hardware and software is as much part of the development process as the design and subsequent implementation of a suitable, performant and appealing solution." - Ariana Huwiler, Research Associate at the HSLU's Immersive Realities Research Lab
"This offering is for techies with a creative flair: adventurous, playful, and with a passion for innovative and interactive human-machine interfaces. They enjoy networked thinking and are keen to learn by trying things out themselves whenever they can." - Marcel B.F. Uhr, lecturer and head of research project at the HSLU’s Immersive Realities Center